Sat. Oct 1st, 2022

Square-Enix is ​​no stranger to the world of tactical RPGs. Many consider Final Fantasy Tactics the pinnacle of the genre. But although they released some great tactical RPGs in their time, at some point they seemed to lose interest in them. However, with the release Chronicle of DiofieldSquare-Enix is ​​once again trying its hand at this genre.

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And the results are really good. DioField Chronicle’s playstyle isn’t completely unfamiliar, but it has a lot of ideas of its own. Fans of the Stalwart SRPG will probably be familiar with some of the conventions that the combat engine uses, but this hybrid of real-time and turn-based combat engine has its own quirks and nuances. The combat here definitely does some pretty interesting things. And we will be happy to tell you all about them.


Waypoints are your best friend

This point really cannot be stressed enough. Waypoints are an extremely powerful way to control the battlefield. They allow you to bypass the enemy’s line of sight. Which makes it possible to receive retaliatory attacks on your enemies. They are also absolutely essential for positioning archers and leveling their field of vision.

In addition, waypoints are vital for collecting shards that drop in the middle of a fight. If you move a unit from point A to point B, you can also create a path for them to pick up any orb in between in the process, right? Combat encounters in DioField include a decent amount of micromanaging, waypoints are a great tool to help you free up time to worry about other minutiae during combat.

Cavalry units are great at clearing fragments. Put these riders to work and capture every last one.

Don’t select enemy units while moving

If you want to move your units, you can simply click on an enemy that is in and around where you want to move your troops. This can also happen unintentionally, as if your cursor is close to an enemy, it will snap to it. While this will generally work well for you most of the time, it is not a good practice to because if that enemy you chose dies before your squad reaches it, then your character will just stop in its path as soon as its target is gone.

When all your units are moving as a group this won’t be a problem, but if you split them up to outflank your opponents it could very well be a problem for you. If you have already played The DioField Chronicle and noticed that at times units fall behind when you thought you gave them orders: this is most likely the problem. Keep in mind that if you just move your squad close to the enemy, he will still start attacking. So instead.

DioField step by step if you want it

Okay, so there’s no way to make a fight really step by step, however, when you want, you can press the “command” button and the action will stop. From here, you can customize your character’s movement or have him perform attacks. There is no limit to your ability to pause an action, and you can do so at any time.

it super important for evading attacks. You won’t be able to change the position of your entire team on the fly in real time if they’re about to launch a big attack. However, with the ability to pause, you will be able to do simply what. We’ve heard some people describe DioField as a “real-time strategy” type of game, and while we imagine you could play DioField as an RTS to some degree if you were willing enough, in our experience most of your time will be spent with a frozen screen as you plan your next set of moves.

Skills are so much more than just the damage they deal

As with any good tactical RPG, a lot of DioField will revolve around the positioning of your units. The biggest mistake you are likely to make early on is switching weapons and losing a powerful positional tool. For example, losing Fredret Full Frontal is a huge blow to this character’s usefulness. He suddenly transforms from a character that can hit and run or run away from sticky collisions without taking any damage when retreating, to long away more standard block. Sometimes it may even be wise to leave equipment with inferior stats, just so you can keep those very valuable positional abilities.

Also, it’s not just how skills affect your position, be sure to pay attention to how your attacks move your enemies. This is not always obvious from the description of the attack. The difference between knowing how your skills move your enemies is the difference between using your character’s attacks to line up all your enemies in a group to be destroyed in one fell swoop by a powerful AoE attack, and using the wrong skill at the wrong time to disperse the enemies. , making it impossible for you to end the battle quickly.

Related: Best Tactical Strategies for Beginners

Fast forward to the good beat

DioField Chronicle has a great feature that allows you to change the pace of the battle. At any time, you can fast-forward at twice the normal speed. It’s great when you’re breaking through barricades or when you’re locked in combat, but all of your skills are on cooldown.

However, you must be careful when speeding up time. For beginners, there is almost always a combat mission that requires you to win a fight within a set time limit, so if you end up missing too much time, you could compromise those rewards. More dangerously, some enemies have attacks that will require you to change position. Be sure to keep an eye on them; if you realize what is happening late, it may mean that you will not have time to avoid these extremely powerful attacks.

You can turn back time

That’s right, you can return to previous points in combat. This feature works differently than fast forward; you can’t press a button and go back a few seconds. Instead of, each battle has several phases. And you can, whenever you want, return to the beginning of any phase. So, for example, if one of your units becomes incapacitated, making it impossible for you to gain a skill point for that battle, you can choose to restart at the start of that combat phase and try again.

To do this, just go to the battle overview screen. From there, click on “battle log”. Then simply select the start of the phase you are currently in. Or, if your problems started earlier, you can even go back to the beginning of an earlier stage. This is very convenient and ensures that a stupid mistake does not require you to repeat the entire battle over and over again.

It doesn’t matter who strikes the killing blow

DioField Chronicle is not Shining Force, Final Fantasy Tactics, or Fire Emblem. Who landed what attack, and who finished off the enemy, all this is completely unimportant. Each active party member receives the same amount of experience at the end of the battle.

This is good news, as some characters are more likely to land the final blow than others. Heck, Andrias starts the game with an attack called Kill, which has no cooldown if used to land a killing blow, so The DioField Chronicle itself encourages you to finish off enemies with certain characters.

When we say that “every active party member” gets the same amount of experience, we No belongs to the secondary units. They will always get less experience.

Divide and rule

You may have noticed this already, but the maps in The DioField Chronicle almost always have branching paths. This makes these cards ideal for ambush attacks. Don’t be afraid to split your units into separate groups and circle them around the map. Naturally, your cavalry units are best suited to have a grappling hook. This will also be a great opportunity to get a treasure chest.

However, running around the map isn’t always the best way to land one of these pincer attacks. Certain abilities will allow you to be creative. Of course, the jump attack is only good for dealing damage to groups of enemies, but you can also use it to jump over obstacles by dynamically creating short paths, so you can get a jump (heh) on your opponent.

You can navigate to the objectives screen for an incredibly useful bird’s eye view of the entire map. Use this to plan your next move!

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