Chris McKay, original director Dungeons and Dragons: Honor among Thieves, explains why he left the project. The game adaptation sees a star-studded ensemble cast adventuring through a fantasy world. The Forgotten Kingdom campaign from the board game as they fight to stop the evils they have unleashed. The film’s original screenplay was written by McKay and Mike Gilio, and new directors John Francis Daley and Jonathan Goldstein brought the fantasy world to life after McKay’s exit.


in an interview with ColliderMackay reveals why she chose to divorce Dungeons & Dragons: Honor Among Thieves. He shared his excitement for the latest Dungeons and Dragons tuned in as a longtime fan of the games, but eventually had to part ways with the project as he focused on making his live-action directorial debut under the direction of Chris Pratt. War tomorrow. Watch McKay’s full statement below:

Yeah, I was a big D&D kid. I was offered to direct that movie and I started developing it and what we were developing was – Mike Gilio and I, the writer I was working with – we developed a kind of heist movie. Like, how can you make an Ocean’s Eleven type movie like this. Because most of what you do in D&D is you go somewhere and get something to rid it of some bad guy or something, and it’s usually a little bit of both. And these movies are usually like, “we’re going to steal something,” but there’s also a dishonorable purpose and an honorable purpose and a choice that can be made at some point in the movie. So that’s what we did, and we came up with a treatment that the studio liked, and Mike went off and wrote a really great script. And while I was developing it, Tomorrow War came along and it was a movie that had a window with Chris Pratt’s schedule and they needed a director and they needed about four to five months to shoot it. So I kind of had to make a choice, and I jumped on that, and then I put the script and everything that we did as a kind of jumping ball for other directors to take. I think from what I understand – I haven’t seen the finished film yet because I work at Renfield – but I hear a lot of scenes that Mike and I worked on ( here ) and then Mike wrote this. in the movie, or at least some version of them. So I’m really glad they’re at least continuing in that direction. But I had to design dragons and stuff like that for the movie. So all kinds of dreams came true and I really like fantasy. I grew up on a lot of Excalibur and Wizard and stuff like that.

So being able to do something in that world, but trying to tell it through a modern lens and trying to do it through a heist, like this band of thieves, and then a professional who can do these things, and I had to do it, and it was really fun for me to imagine what it would be and how you could film it in an interesting, kinetic way. But I can’t wait to see that movie. I’ve really only heard good things about it and yes, it looks great. And having the Beholders and things like that, bears and bears with owls, that we put in the movie was something we did as well. We literally said, “Okay, let’s open up the monster guide and see how many of these monsters we can fit into the movie somehow.” Apparently they took that ball and ran with it. So I’m excited.

How the new principals are adapting McKay’s vision

Chris Pine, Michelle Rodriguez and Sophia Lillis

John Francis Daley and Jonathan Goldstein directed Dungeons & Dragons: Honor Among Thieves and adapted Gilio and McKay’s original vision, writing a new screenplay based on their original draft. The directing duo tried to prevent this Dungeons and Dragons past failures of the franchise, prioritizing the tone of the film. McKay had a similar plan, an introduction Ocean’s Eleven –a plot inspired by the world of fantasy.

Depends on: Honor Among Thieves The D&D adaptation problem is bigger than you might think

Daley and Goldstein set out to make a film that doesn’t take itself too seriously, but isn’t ridiculous. Although Dungeons and Dragons finding a realistic yet fun tone with lots of fantastical elements helped capture the adventure that games love so much. Daly and Goldstein adapted the original heist plot to a screenplay by McKay and Gilio, bringing light-hearted elements to the tone with a team of thieves and a heist mission that provided a familiar plot to the audience.

Daley and Goldstein share McKay’s enthusiasm for the games, and the pair have tried to get things right. Dungeons and Dragons A wealth of information to spread throughout the ANIMALS and EASTER EGGS. Although both Daley and Goldstein make sure the film is accessible to everyone, “swamped” by any extreme world-building. With early Dungeons and Dragons comments is largely positive, and the change in creative direction doesn’t seem to have hurt either vision.

Source: Collider

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