Sun. Dec 4th, 2022

StreetsCrowds of hipsters, shoppers, families and tourists come to your streets. Develop an ever-changing city by investing in building construction, attracting the masses and playing smart to increase the value of your buildings. The streets will grow and develop in the blink of an eye. With smart tile placement and great attention to Set Collection property valuation rules, see your profits multiply and become a Streets legend!

Streets is a city building game for one to five players, best with four. It may take longer when you first play the game, but once you get familiar with the rules, it’s a fast paced game that lasts less than thirty minutes.

Please note that this review is based on the Deluxe Kickstarter Edition of Streets, which comes with deluxe components, mini expansions, and rules options.

Gameplay overview

During the game, players will build a City together and compete to sell their buildings for the highest amount of money. Buildings should be placed in locations that increase their value and attract crowds of people from other streets to maximize profits. There are four types of buildings and meeples: hipsters, tourists, family or shopping areas. Building evaluation rules are usually defined by a set of collections of certain types of signs or people. However, there are several other unique scoring rules. Choosing the right location is critical to the success of a building. The symbols of a building indicate what type of people will be attracted to it. Buildings usually earn money by being located on streets with certain symbols.

Street tokens
Street money tokens

Buildings are inhabited by people (wooden figurines) according to their symbols. People increase the value of a building by $1. After the street is counted, people will try to move to another building. Some buildings can significantly increase their value when crowds of people gather on them. Each tile has a large symbol representing the building depicted on it. It can be helpful for all players to look at this information to predict what people will play and what building they will get next.

The game proceeds as follows. During your turn:

  1. Build a building: Place a building from your hand into a city, following the placement rules (street must be adjacent to an existing street). Add an ownership sign to own the property. If you run out of signs, you must leave one of your previous buildings.
  2. Street score: A street is considered fenced if there are orthogonal Buildings on both sides of the street. A street can have up to five properties. As a result of placing a building tile, sell the street property according to its valuation rules and receive $! for a meeple on a tile and move the crowds. A street can have up to five properties. When moving meeples, remember to select valid non-abandoned buildings, or pick them up if there are no buildings available.
  3. Take a new building from the stack.

When all building tiles are placed, the city is built and the game ends. Everyone receives half the value of their remaining Buildings, and the player with the highest profit from building sales wins the game.

Construction streets
Construction streets

Gaming Experience

Streets is a game about placing tiles and collecting sets. Each turn is a mini-puzzle as there are endless possibilities for placing building tiles. Make a wise choice and make big profits when the street scores, or make a poor placement and you may earn little or nothing from the property. Each game builds a completely different city, and the winning strategy you choose may not work in a new match.

Street containers
Streets

The stochastic contingency in the game occurs due to the developed mechanism of uncertainty, which consists in drawing a new card at the end of each turn. This can have a significant impact on the player’s strategy, especially since this is a set game. Property valuation is mainly determined by building sets or meeple types in a fenced street. However, the player has significant opportunities to change their strategy in the middle of the game based on their current cards. The suspense created in the game is a great advantage of Streets, it adds a lot of variability to the game and ensures that different matches will never be the same. Replay value is definitely high in Streets, especially with the many mini expansions and rule options.

The social contingencies are also very unique to the Streets. When a property is sold, the current player can decide where his meeple will move next. This mechanism can become a decisive factor and change the chances of the game in one well-played move. This mechanism ensures greater engagement during the understatement.

Streets
Rise of the mob

Ultimately, performance contingencies determine the outcome of the game. Since the players have a lot of freedom of action and the ability to make decisions, you need excellent planning and skill if you want to compete successfully.

One of Streets’ greatest strengths is its unique fictional involvement through its innovative, standout components, artwork, and constant use of humor. Undoubtedly, the tactile and aesthetic elements of this game will please the players. Each part of the game is thought out so that the final and completed city shines on the table. You can be sure that it will grab the attention of anyone who passes by.

Final Thoughts

With its simple, easy-to-learn rules, fast pace, and surprisingly complex strategy, Streets provides an impressive gaming experience. Low difficulty, easy customization, short downtime, and constant addictive competition make the game a great choice for those looking for a simple yet deep tactical game.

Final score: 4.5 Stars – Streets is a surprisingly entertaining and consistently addictive competitive game with lots of variety and great aesthetics. Streets don’t get 5 stars because they use very well known game mechanics but with a unique approach and their own twist on the tile placement genre.

4.5 starsHits:
• Low complexity, easy setup and short downtime.
• Simple, dynamic, deep tactical game.
• Outstanding components, art direction and consistent use of humor.
• This is a compact game with an incredible amount of content.

Passes:
• Beginners may mistake it for an “easy game” due to the simple rules. This is not an “easy game”.
• Experienced players have a significant advantage over beginners.
• Don’t be fooled by his good looks. The game is deceptive and geared towards an experienced crowd.

Get your copy

This game was originally published in Roll & Mind.