Niantic Labs is changing how Remote Raid Passes work Pokemon Goand looking at the buzz online, it seems like a lot of players aren’t too happy about it.

Starting April 6th, a pack of three Remote Raid Passes will cost you 525 PokéCoins instead of 300 PokéCoins — a 75% price increase. The prices of the one-time raid passes are also increasing, and soon you will receive 195 PokéCoins instead of 100 PokéCoins – a 95% increase.

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But Niantic is going one step further and will soon limit the number of remote raids you can participate in in a 24-hour period. Players can now join any number of remote raids; however, when April 6th rolls around, players will be limited to five per day. So much for scintillating hunting, right?

Niantic said the cap could change and increase for special events, but didn’t elaborate. Additionally, it was also stated that the passes will be included in the potential rewards pool for Research Breakthroughs, but you will still be limited to only three Remote Raid passes in your bag.

If you have a maximum of three Remote Raid Passes, if you earn one through Research Breakthrough, you will receive a Premium Battle Pass instead.

Fortunately, the company is not changing the current overflow, which means that if you have two Remote Raid Passes in your inventory and buy three packs, you can still have five passes.

For those who can raid in person, three sets of Premium Battle Passes will be added to the store for 250 PokeCoins.

According to Ninatic, these changes were “designed to rebalance the game and ensure that trainers will enjoy it for years to come.” Maybe if you don’t have a disability and don’t have access to a certain gym, can’t raid because of work hours, don’t drive, are a minor, introverted, suffer from depression, or live in a remote area without many gyms or players, with which you can raid.

The company went on to say that since the passes were introduced in 2020, due to the need for social distancing due to COVID-19, Remote Raid Passes have come to “dominate the experience” of playing Pokemon GO “in this way.” never intended.”

“We believe this change is necessary for the long-term health of the game, and we’re not making it lightly,” the company said. “We believe this is a necessary step towards our goal of preserving and enhancing the unique experience of playing Pokemon Go, a game we hope you will continue to enjoy.”

To soften the blow, the company said it will begin rewarding trainers who participate in five-star in-person raids with additional Candy XLs and plans to add other new features to “further incentivize” playing the game in-person.

At first glance, this policy seems a bit minor because, again, many people who enjoy the game can’t play with others in person. Let’s also not forget that the threat of catching COVID is not over, as it still hangs over our heads like the sword of Damocles and could strike any of us at any moment.

Personally, I find it difficult to raid in person, especially during Raid Night, which is 6-7pm – prime dinner time. I usually don’t do more than six raids because to get three passes you need to buy the second tier of in-game currency, 550 PokeCoins, which costs you $4.99 and up. It’s not that I immediately feel like spending money on a game – not at all. Developers need a salary, and buying in-game currency and premium tickets to access events helps pay their salaries. However, dropping $5 multiple times per raid adds up when you’re on a raid strike. And the price hike is probably going to scare a lot of people away, I think, but how much of an incentive is that to get out of that place and go for a run? That remains to be seen, but it won’t change how I raid. I just won’t raid as much and thus spend less money.

Niantic has said it plans to keep Remote Raid Passes a part of Pokemon Go; however, he should reconsider the daily limit, especially for die-hard raiders who don’t mind throwing money at Remote Raid Passes. These passes make money, and while Niantic’s main goal (according to the company) is to foster a sense of community between people locally, it also has to take into account the global community at large that plays the game, and is valued in 150 million strong at last count.

If players enjoy a feature, again, a feature that makes the company money, why bother? If a company wants to raise the price of their offerings, fine: prices often go up in many environments, but limiting how loyal customers play your game – well, that seems illogical to me.