Millions of people watch “real game” streams of other people having a good time playing tabletop RPGs like Dungeons & Dragons. Critical Role is the largest of these productions, but there are many others playing dice and creating stories online. And many others play on their own tables, whether physical or virtual. I’ve often wondered what people other than me get out of these experiences and how they engage us in ways other than books, movies, TV or video games. When someone sees another person create a story by playing the role of a fictional character, can it touch us, help us, change us? These are the questions my guest expert and I answer in this podcast episode as we talk about an article he wrote about the transformative power of Critical Role and Dungeons & Dragons in general.
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