Titan industry is very peculiar city planning simulator that breaks many sub-genres when it comes to its gameplay mechanics. One of the most enjoyable steps is the subplot, where players can move around buildings, manage micro-resources, build infrastructure in factories and optimize logistics routes.
However, the most exciting area in its gameplay opens up after unlocking the Shipyard. A shipyard is a place where spaceships are built, and it’s definitely different from normal RTS payment type one fee one. Instead, the game allows players to design every ship in their air fleet too good to go against it. But there are a few things to keep in mind starting here, and a few things to look out for.
How to build a spaceship
Before taking a city into a shipbuilding empire, it is necessary to consider the costs. These guidelines are vital because shipbuilding has a negative impact on inventory, manpower and credits that are safely stored in storage.
The Shipyard costs about 1000 credits to unlock, and its construction requires more minerals and isotopes than you can imagine. So make sure you have enough collection points, ore processing plants, and enough supplies before starting the process.
Preparation of the body
Upon entering the shipyard, the first task is to find the best ship. There are many schemes to choose from, and most of them come down to the available resources and how efficiently they are used. In addition to resources, high-level ships can be unlocked through shipyard upgrades.
Once the hull is selected, the normal construction process begins with workers delivering the necessary minerals and isotopes as required drawing of the ship. If the city is short on workers, you can convert more or temporarily prioritize ship building on the labor tab. After meeting the requirements, the shipyard completes the construction of the hull and proceeds to the interior design. This is where things get more complicated.
Attack and Defense
The next step is to install the ship’s attack and defense mechanisms. Again, it’s a good idea to prioritize before adjusting power and fuel, as this gives a good idea of the total consumption that generators and batteries can meet.
Having multiple smaller laser cannons to one large laser cannon is more viable as it increases efficiency and reload time, not to mention space efficiency). When it comes to laser screens, it’s important to pay attention to the grids that cover the surroundings. Critical structures such as lasers, medical bays, and power supplies are the primary structures that must be protected from enemy attack. Therefore, it is good to distribute them over the entire area of the ship to cover the current structures and those that will appear after.
Fuel and engine
Fuel and engine are key components to having a ship in good working order and keeping it afloat. Unfortunately, the game forces players to customize them first, rather than creating an optimal design. Therefore, taking care of them at the penultimate step is the right way.
Similar to fuel generators on land, ship fuel generators convert the fuel composition from ketane in the atmosphere. Therefore, two small fuel converters or one medium converter will be sufficient for the main ship. However, the trick is to save fuel, as the probability of the ship entering a zone devoid of any xetane is high. Therefore, it would be wise to have as many fuel canisters as possible.
Next is engine tuning. The engine is the central part that makes the ship what it is, and without it the spacecraft would just be a power factory on earth. One engine is all it takes for a ship to complete its journey, but the game doesn’t show that the ship’s transport speed increases with each additional engine available. Also, any extra engine is a solid choice for back-up during combat, as one failed engine doesn’t greatly hinder the ship’s movement. Finally, by spreading the engines around the ship, you ensure that enemies don’t have a single point to target and buy enough health until the ship becomes obsolete with its movements.
Battery and node power supply
After taking care of fuel parts, it is necessary to turn them into energy. They work in the same way as installing power lines on the ground. Several generators of electricity, several batteries for their storage and nodes to spread power via wireless power is all players need.
A couple of power generators should suffice, but the batteries are large and need to be spread throughout the ship. A disabled ship in the middle of battle is as good as dead. Batteries are one of the main components that control the power of the ship and even sometimes help bring it back for repairs. In addition, it is vital to ensure that the nodes are effectively placed so that every structure that needs electricity receives it.
Crew and Medbays
The last and final step would be to establish crew jobs and requirements. Most of the ship works by itself. Lasers are the only ones that require an exclusive crew member to operate manually. However, other tasks require their expertise.
During the fight, breakdowns of the ship’s internal structures, such as fuel and power generators, batteries, tanks or anything inside the ship, require the attention of a crew member. Each crew pod consists of one member, and the more the merrier. The need for life support arises along with the inclusion of life on board the ship. Each life support system supports up to three crew members. Having multiple medical bays to treat injured crew members is optional, but it can do wonders for team effectiveness.
Titan industry is now available on Steam for Windows PC