The Legend of Zelda: Twilight Princess is somewhat controversial in the Zelda fanbase. But Zelda began to struggle even before its release. Nintendo was extremely disappointed with how well Zelda was selling in both Japan and the West, and after Twilight Princess, the team tried Four Swords Adventure, deciding that gamers were looking for innovation. Unfortunately, this was another massive blunder and failure for Nintendo and Zelda.

So Eiji Aonuma had to swallow a bitter pill. Although he hated the realistic presentation of Zelda that Nintendo showed to promote the GameCube, Western reaction to it was positive. So he presented a realistic Zelda to Shigeru Miyamoto, and the team moved forward with a more realistic Zelda, hoping that the project would succeed. Nintendo doesn’t always have the time/money/resources to spend on long development cycles like Satoru Iwata showed, so hopefully Twilight Princess will make it. Dave Klein breaks the story with Manley Reviews.