- Backbeat now available for purchase on Xbox
- Try a new combination of puzzle and strategy genres
- Relive the classic ensemble dramas of the 1990s
This is my second release on Xbox and I’m excited to see how much our company has grown since then Hexagroove: Tactical DJ in 2020. It was a great experience the first time, but there was still a lot I wanted to make more accessible and engaging. in Backbeat we designed the interface from the ground up for 4K and scalable for all members of the Xbox family of devices. The games we develop at Ichigoichie are built on blending genres and deriving our game mechanics from music theory. It was a little overwhelming at times hexahedronso I’ve been working hard to add new mechanics Backbeat through a much wider part of the game. In fact, you’ll still be learning new tricks over three-quarters of the way through the main campaign!
Backbeat At first glance, this is a Sokoban turn-based puzzle game. You have a party of up to four characters and you have to get them all to the goal in a limited number of turns. Each character moves differently, presenting unique challenges. After some levels, we introduce time mechanics into the mix, and you’ll need to synchronize each character’s timeline with the others, working together to unlock obstacles on your way to the goal. Finally, we add four shared resources that you must manage as you navigate through space and time. Which turns you choose to change direction or interact with the environment cause these resources to increase or decrease. Maximize your resources and you will get a high score. You have run out of resources and are in a failed state. Fortunately, it’s possible to rewind each character’s moves individually, allowing you to gradually improve your puzzle solving.
One thing I wanted to add Backbeat there was a story to motivate your choices and set the stakes. Set in 1995 in the suburbs of Washington, D.C., there are many references to the last days of the analog era before the Internet. The narrative is a tribute to the ensemble dramas of the 90s, such as “With Honors”, “The Commitment” and “School of the Year”. Watts’ heroine does her best to assemble a group of amateur funk musicians and deal with all the difficulties of co-creation: inflated egos, conflicting personality types, and outside responsibilities of work and family. A diverse cast of characters exists in each of the two main groups, and I hope you find one that works for you.
If you’re a fan of puzzle games, turn-based strategies, or retro stories, I think there’s a lot for you to appreciate, and a lot of new features to discover. Get started with a free demo Backbeat and I hope you have fun!
A combination of puzzles and strategy games. Control four threads of time to guide your band through sokoban-style puzzles. Manage your squad’s resources over a limited number of turns. Experience a tribute to the ensemble dramas of the 1990s. Customize a dynamic soundtrack with sound effects. === THE STORY === Stephanie “Watts” Watson, an aspiring bassist, bounced from audition to audition, never finding music that really resonated with her, that is, until she discovered the magic of funk. Once in the game, she recruits a group of amateurs from her hometown to take on the darlings of La Tormenta’s art school in a Battle of the Bands. === MECHANICS === Each character in your party moves around the map differently, encountering unique solutions and obstacles. Character advancement takes up a turn and part of the timeline, setting up interactions with other characters and enemies at different points in time. Rewinding your turn undoes your turn, allowing you to find improved solutions and new ways to solve problems. Control each character individually, fast-forwarding or rewinding the timeline in the process to reach their current moment in time. Changes in time are reflected in each character’s progress and actions in both the past and present, creating some possibilities and removing others. Each character has their own super move with limited resources that can be activated under certain conditions. Make your way through tight spots with your bass player, sneak through guards with your keyboard player, break through walls with your drummer, or smash enemies out of the way with your mighty super sax. Strategically using your super moves increases the number of solutions to each puzzle and is the key to getting the maximum number of points. Four resource-based musical metrics determine how and when you can move and interact with objects in levels. They can completely block progress if used inefficiently, and create amazing musical chains and high scores if masterfully adjusted. === MUSIC === Join Watts as she grows on a musical journey rooted in funk and fusion. Pete Fraser, session saxophonist for The Pogues, Friendly Fires and Field Music, has created soulful grooves and hot songs! Twenty musical motifs are recorded by a live ensemble of seven funk masters, creating the basis for the game’s dynamic music. Unique songs are generated depending on the directions and paths you choose in each puzzle. Customize your performance with alternative playing styles, instrument swapping and real-time sound effect pedals. === CONCEPT === Backbeat is an homage to the 16 and 32-bit story-based games of the 1990s that recreate the challenges and triumphs of the last days of analog life and the birth of the Internet. The suburbs of Washington, D.C. are reflected in diner parking lots, strip malls, and dimly lit arcades. A colorful cast of supporting characters, both friends and foes, join Watts as she struggles for leadership, success and survival of the group.