Editor’s note: This post is part of our weekly newsletter In the NVIDIA studio series that honors famous artists, offers creative tips and tricks, and shows how to do it Studio NVIDIA technology enhances creative workflows.
An adrenaline-filled virtual walk in the sky is sure to satisfy all thrill-seekers — thanks to the sensational animation of 3D artist Kosei Wano, Moon hawk. This week, Vano describes his creative process In the NVIDIA studio.
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Original game content can be created using NVIDIA Omniverse — a platform for creating and operating metauniverse applications — using Omniverse Machinema application This allows users to collaborate in real time while animating characters and environments in virtual worlds.
He who takes risks wins
Wano often finds inspiration by exploring the diversity of flora and fauna. He has a penchant for studying birds — and even knows the difference between the wing shapes of a hawk and a martin, he said. This interest in flying creatures extends to his fascination with flying machines. for Moon hawkVano took on the task of visually transforming a traditional fuel-powered fighter into an electric one.
With the reference material in hand, Wano opened the 3D application Blender to scale the fighter to accurate real-world dimensions, then made a rough sketch in 3D design space, his preferred method of formulating models.
The artist then used a few tips and tricks to make the modeling more efficient: adding Blender’s automatic detail modifier, applying neuroreflex modeling to reproportion the aircraft, and then splitting the model’s main 3D shapes into sections for individual editing—a step Wano calls “split each.” difficulty”.
OptiX ray tracing, accelerated by Blender Cycles RTX, unlocked by the artist’s GeForce RTX 3080 Ti GPU, enabled interactive photorealistic modeling in the viewport. “The AI-based Optix denoiser renders softly, allowing for comfortable trial and error,” said Vano, who then applied sculpting and other details. Next, Wano used geonodes to add organic style and customization to his Blender scenes and to animate his fighter jet.
Blender geonodes make modeling an almost entirely procedural process—allowing for non-linear, non-destructive workflows and object instantiation—to create incredibly detailed scenes using small amounts of data.
for Moon hawkWano applied geonodes to mix materials that do not exist in nature, creating unique textures for the fighter. Being able to edit the base mesh in real-time without having to worry about destructive workflows gave Vano the freedom to modify his model on the fly using the GPU. “There is no problem with the GeForce RTX 3080 Ti, even with a model as complex as this,” he said.
Wano began the animation phase by selecting the fighter’s speed and roughly designing its flight pattern.
The artist referenced popular fighter jet scenes from movies and video games, and studied basic physics rules such as inertia to ensure the flight patterns in his animations were realistic. Wano then went back to using geonodes to add 3D lighting effects without the need for simulation or baking. Such lighting changes helped simplify the rendering of the project at the final stage.
Settings were edited with ease, apart from applying particle simulation and manual camera shake to add more layers of immersion to scenes.
After the animation was complete, Vano added a short motion blur. Accelerated motion blur rendering thanks to its RTX GPU and NanoVBD a set of tools for easy visualization of volumes allows him to quickly apply this effect. And RTX-accelerated OptiX ray tracing in Blender Cycles delivered the fastest rendering of the final frame.
Wano imported the final files into Blackmagic Design’s DaVinci Resolve, where GPU-accelerated color grading, video editing and color regions helped the artist complete the animation in record time.
Choosing GeForce RTX was an easy choice for Wano, who said, “NVIDIA products have been trusted by many people for a long time.”
For a deeper dive into Wano’s workflow, visit NVIDIA Studio YouTube channel to view the playlist Designing and modeling a sci-fi ship in Blender using Wanoco4D and view each stage: Modeling, Materials, Geometry nodes and lightning effect, Animation settings and Light and visualization.
Check out more of Wano’s impressive portfolio at ArtStation.
Whoever dares to do photogrammetry wins again
Vano, like most artists, is constantly evolving his craft, honing his basic skills and learning new techniques, including photogrammetry, the art and science of extracting 3D information from photographs.
In the NVIDIA studio artist Anna Nutter recently highlighted her passion for photogrammetry, pointing out that almost anything can be saved in 3D and demonstrating features that can save 3D artists countless hours. Wano saw the same potential while experimenting with Adobe’s Substance 3D Sampler technology.
“Photogrammetry can accurately reproduce the complex real world,” said Vano, who encouraged other artists to think big about both individual objects and environments. “You can create an entire realistic space by placing it in a virtual 3D world.”
Try photogrammetry and post your creations with the hashtag #StudioShare for a chance to be featured on NVIDIA Studio social media.
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