Bungie has released a detailed preview upcoming mid-season weapon update for Fate 2, containing significant buffs for a number of primary weapons. The exotic SMG Tarrabah and the legendary Ikelos will see PvP nerfs in this update, with a number of other map tweaks and balances.

The main purpose of this weapon balance pass is to shore up the sometimes lackluster primary weapon class, especially as PvE content becomes more challenging. Assault Rifles, Pulse Rifles, Hand Cannons, Pistols, and Scout Rifles will all receive buffs in the update. Bungie explained that SMGs and bows were used to “benchmark” these buffs, with the intention of bringing other weapons to the same level of effectiveness.

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Auto Rifles will receive a 25% damage boost against red and orange banded enemies in PvE, Pulse Rifles, Hand Cannons and Sidearms will receive a 20% boost, while Scout Rifles will receive a 10% boost. The weapons specialist team said that in Heroic and Legendary content, you have a better chance of hitting red bar enemies with one shot. In a comment on Twitter, Bungie explained that the above buffs also apply to exotic weapons and stack with a 40% increased damage against red bar enemies.

Bungie is also looking at the weapons that currently dominate the PvP meta in an attempt to balance out emissions. First in the crosshairs is the Ikelos SMG, which turned out to have some outdated settings that greatly reduced its recoil. This effect has now been removed, making Ikelos recoil more in line with other SMGs.

Tarraba is also starting to get nerfed as Bungie reduces the amount of Ravenous Beast energy gained from taking damage from 3% to 1% and also reduces the scale from 16 to 15.

The Weapons Specialist team also took a look at the changes expected for the launch of Season 21, which will include reduced damage for aggressively framed SMGs, a major overhaul of the hip fire reticles, a 10% increase in sniper rifle damage in PvE, and more custom exotic buffs. weapons

Mid-Season 20 Weapons Preview


  • Increased the damage of the following weapon types against enemies with red and orange stripes in PvE:
    • Automatic rifles: 25%
    • Pulse Rifles, Hand Cannons and Pistols: 20%
    • Scout Rifles: 10%


  • Submachine guns
      • Removed some adjustments to the special sight, which caused this weapon to have significantly less recoil than intended. Recoil is now in line with other aggressively framed pistols.
  • Fusion Rifle
    • Blast damage increased by 15 (blast damage from 245 to 260, bolt damage from 27.2 to 28.9).
    • PvE damage is unchanged.
  • Trace rifle
    • Base damage increased by 4% (base damage changed from 12 to 12.5).
    • Precision hit multiplier reduced from 1.4x to 1.35x (Critical damage changed from 16.8 to 16.9).
    • Increased the effectiveness of stability when reducing jitter by 10% at 100 points (decreases at lower values).
  • Sniper rifle
    • 50% reduction in recoil.
    • Total ammunition (store + reserves) increased by 30%.


  • A final warning
    • Targets can no longer be marked through Titan Barricades.
  • Tarraba
    • The amount of Ravenous Beast Energy generated while taking damage has been reduced from 3% to 1%.
    • Scale reduced from 16 to 15.
  • Zero version
    • Enchantments will now be reset the fourth time when entering Hunter’s Trace.
      • This will prevent a single shot from occurring in Hunter’s Trace mode and forcing a return to Pulse Rifle mode when FTTC is activated.
    • Damage from Hunter’s Trace PvE rounds increased by 25%.
    • PvE damage of Häkke Heavy Burst rounds increased by 75%.

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