Editor’s note: This post is part of our weekly newsletter In the NVIDIA studio series that honors famous artists, offers creative tips and tricks, and shows how to do it Studio NVIDIA technology enhances creative workflows. We also study new ones in detail GeForce RTX 40 series graphics processor features, technologies and resources and how they significantly accelerate content creation.

The GeForce RTX 4060 family will be available from next week, bringing huge benefits for creators to the popular 60-class GPUs.

The latest 40 series GPUs are supported Studio NVIDIA technologies including hardware acceleration for 3D, video and AI workflows; optimization for RTX equipment in over 110 of the most popular creative programs; and exclusive Studio programs i love Omniverse, Broadcasting and Canvas.

D5 Render with real-time ray tracing is supported NVIDIA DLSS 3 technology that delivers ultra-smooth real-time rendering, so creators can work with larger scenes without compromising speed or interactivity.


In addition, the new In Omniverse The series highlights the latest advances in NVIDIA Omniversea platform that promotes development metauniverse with the OpenUSD framework. The series demonstrates how artists, developers and enterprises can use the open development platform to transform their 3D processes. The first issue highlights the upcoming update to the Adobe Substance 3D Painter Connector.

Also, NVIDIA 3D artist Daniel Barnes returns this week In the NVIDIA studio share your exciting, whimsical animation, Wormhole 00527.

Out of speed

The GeForce RTX 4060 family is based on ultra-efficient NVIDIA Ada Lovelace architecture with fourth-generation tensor cores for AI content creation, third-generation RT cores and DLSS 3 compatibility for ultra-fast 3D rendering, and the eighth-generation NVIDIA encoder (NVENC), now with AV1 support.

Graphics processor GeForce RTX 4060 Ti.

3D modelers can create and edit realistic 3D models in real-time, up to 45% faster than the previous generation, thanks to third-generation RT cores, DLSS 3 and the NVIDIA Omniverse platform.

Tested on GeForce RTX 4060 and 3060 GPUs. Maya with Arnold 2022 (7.1.1) measures the rendering time of an NVIDIA SOL 3D model. DaVinci Resolve measures FPS by applying the Magic Mask Faster effect to 4K resolution. ON1 Resize AI measures the time it takes to apply an effect to a batch of 10 photos. Time measurements are normalized for easier comparison between tests.

Video editors specializing in Adobe Premiere Pro, Blackmagic Design’s DaVinci Resolve, etc. have a variety of AI-based effects at their disposal, such as auto-frame, magic mask, and depth estimation. Fourth-generation tensor cores smoothly hyper-accelerate these effects, so creators can stay in a state of flow.

Broadcasters can move to next-generation live broadcasting with eighth-generation NVENC with AV1 support. The new encoder is 40% more efficient, making live broadcasts appear as if the bitrate has increased by 40% – a significant improvement in image quality, enabling 4K streaming in applications such as OBS Studio and platforms such as YouTube and Discord.

10Mbps with default OBS streaming settings.

NVENC boasts the most efficient hardware encoding available, delivering significantly better quality than other GPUs. At the same bitrate, the images will look better, sharper and have less artifacts, as in the example above.

Comparison of encoding quality as measured by BD-BR.

Creators are massively using AI. DLSS 3 increases frame rates in popular 3D applications. ON1 ResizeAI, the software that provides high-quality photo enlargement, is 24% faster than the latest generation hardware. DaVinci Resolve’s AI Magic Mask feature saves video editors significant time by automating the highly manual rotoscoping process, which is 20% faster than the previous generation.

The GeForce RTX 4060 Ti (8GB) will be available from Wednesday, May 24 for $399. The GeForce RTX 4060 Ti (16GB) will be available in July starting at $499. The GeForce RTX 4060 will also be available in July starting at $299.

visit Shop-studio for GeForce RTX 4060 NVIDIA Studio systems when they’re available, and check out Studio’s range of high-performance products.

Visualization D5, DLSS 3 combine for a beautiful effect

D5 Render adds support for NVIDIA DLSS 3, providing a significantly improved real-time experience for architects, designers, interior designers and 3D artists.

Such professionals want to smoothly navigate the scene during installation and demonstrate their creations to clients in the highest quality. Scenes can be incredibly detailed and complex, making it difficult to support high frame rates in the real-time viewport and render in original quality.

Many artists love the D5 global lighting a technology called D5 GI that delivers high-quality lighting and shading effects in real time without compromising workflow efficiency.

D5 Render and DLSS 3 work great for creating photorealistic images.

Thanks to the integration of DLSS 3, which combines AI technologies Generation of DLSS frames and Super resolution technology, the frame rate in the real-time view window is increased up to 3 times, which makes the work of the creator incredibly smooth. It allows designers to work with larger scenes, high-quality models and textures—all in real-time—while maintaining a fluid, interactive viewport.

Learn more about renewal.

VenturesomeIn the Omniverse”

NVIDIA Omniverse is a key component Studio NVIDIA platform and the future of collaborative 3D content creation.

A new monthly blog series, In Omniversedemonstrates how artists, developers, and businesses can transform their creative workflows with the latest Omniverse advancements.

This month, 3D creators in a variety of industries will benefit from the combination of Omniverse and the Adobe Substance 3D creative toolset.

End of Summer by the Adobe Substance 3D development team at Omniverse.

An upcoming update to the Omniverse Connector for Adobe Substance 3D Painter will greatly increase flexibility for users with new capabilities, including the ability to export with Universal Scene Description (OpenUSD)an open, extensible file structure that enables non-destructive workflows and collaboration during scene creation.

Look for details in blog and check back every month for more Omniverse news.

Your last worm

NVIDIA 3D artist Daniel Barnes has a simple initial approach to his work: draw until something looks cool enough to work on. While his pcs Wormhole 00527 was no exception to this usual process, the emotional component had a significant impact on him.

“After the pandemic and various global events, I became even more interested in spaceships and escape pods,” Barnes said. “It was just an abstract form of escapism that really played on the idea of ​​’get me out of here’ that I think we’ve all experienced at one point, being inside for so long.”

Barnes imagined Wormhole 00527 He said that each blur can be thought of as an alternate star system — a place on the other side of the galaxy where everything is really the same, but more peaceful. “A kind of alternative Earth,” the artist added.

Sculpting on his tablet one night in Nomad, Barnes imported the primitive model into Autodesk Maya for further refinement. He updated the topology of the scene, converting the high-resolution models into much smaller files that can be used for animation.

Modeling in Autodesk Maya.

“I’ve been creating in 3D for over a decade, and the GeForce RTX graphics cards were able to seamlessly handle multiple displays and run my 3D software viewports at high speeds. Also, real-time rendering in some projects is great for rapid development.” — Daniel Barnes

Barnes then took a screenshot, sketched out his modeling edits, and made lighting decisions in Adobe Photoshop.

Its GeForce RTX 4090 GPU gives it access to more than 30 graphics acceleration features for fast, smooth image changes and adjustments. These features include blur gallery, object selection and perspective warping.

Back in Autodesk Maya, Barnes used the quad-draw tool—a simplified, single-tool workflow for retopologizing meshes—to create the geometry, adding break panels that would be useful for animation.

This is what a wormhole looks like.

Barnes used Chaos V-Ray with Autodesk Maya’s Z-depth feature, which provides information about the distance of each object to the camera in its current view. Each pixel representing an object is evaluated for distance separately — this means that different pixels of the same object can have different grayscale values. This made it easier for Barnes to adjust depth of field and add motion blur effects.

An example of Z-depth. Image courtesy of Chaos V-Ray with Autodesk Maya.

He also easily added a combination of light and applied materials. Deploying RTX-accelerated ray tracing and AI denoising with the default Autodesk Arnold renderer enabled smooth movement in the viewport, resulting in excellent photorealistic images.

The Z-depth function made it easier to apply motion blur effects.

He completed the project by compositing in Adobe After Effects, using GPU-accelerated features for faster rendering using NVIDIA CUDA technology.

3D artist Daniel Barnes.

When asked what his favorite creative tools are, Barnes didn’t hesitate. “Definitely my RTX cards and nice big displays!” he said.

View Barnes’ portfolio Instagram.

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